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Seminario - LO 300 EN

Agile fundamentals for managers

4
Agile Fundamentals for Managers Understanding what "Agility" means in the industrial context and the organizational tools available to improve your company.

Target Audience

  • Entrepreneurs, Executives, and Managers
  • Managers, Leaders, and those holding responsible positions in a company
  • Program Managers, HR Managers, R&D Managers
  • Scrum Masters, Product Owners, and Agile Coaches

Objectives

  • Applying the Agile approach within the industrial context
  • Understanding the potential of the Agile method and its fields of application
  • Knowledge of the Scrum method and the typical tools of the approach
  • Gaining immediate application ideas and insights

Contents

  • The limits of traditional management
  • Responding to complexity in the development and management of Agile and Lean projects: from manufacturing to software and back
  • Overview of the main methodologies
  • Limits of “waterfall” approaches and their elective fields of use
  • Overview of Agile applications in Manufacturing and IT development

Scrum

  • How to implement a product/service development process with Scrum
  • Key roles in Scrum and how to identify the most suitable people
  • Scrum events:
  • Sprint Planning
  • Sprint Review
  • Retrospective
  • Daily Scrum
  • Backlog Refinement
  • Artifacts, tools, and metrics in Scrum
  • How to create a cohesive team
  • The power of visual planning
  • How to organize and manage daily stand-up meetings

Scrum Manufacturing

  • Applying Scrum in an industrial context
  • Roles and events
  • Scrum and Lean continuous improvement: two inseparable friends
  • Applying Extreme Programming in Hardware Engineering
  • Creating user stories for accurate specifications
  • Pairing and swarming: a cohesive team that responds to change
  • Test-driven development - right the first time
  • Object-oriented architecture
  • Utilizing the logic of object-oriented software design for manufacturing
  • Innovating manufacturing with software design patterns
  • Modular components
  • Defining interfaces first, then the system
  • Rapid prototyping and incremental evolution

Experiences

  • Practical cases and exercises
  • Scrum simulator - a high-impact game to test the effectiveness of the method
  • Analysis of case histories

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